As Wyrd rises Clarity damage could be absolutely brutal and smart players want to get as many Touchstones as they can manage and gather those Icons, which is again thematically appropriate because the character absolutely needs to ground themselves in a connection to their own reality as they tap more into the fae realm. Starting out with Wyrd 1 and having the standard first Touchstone attached the majority of Clarity damage rolls are going to be a Chance die (and that's its own conundrum because there's no real guidance on what a Dramatic Failure looks like on a damage only roll in a system where attack and damage are usually covered in a single roll). One thing I would say about Clarity is that as a new Changeling you're unlikely to have a particularly big Clarity track but you'd also be very unlucky to actually suffer any damage. That's enhanced by the way they interact in each game with the different types of Anchors and the variety of Touchstone rules. Almost as a whole they tie into and push the themes off each game wonderfully without being beholden to a particular rigid idea of what they should be. I'd echo a lot of what SunlessNick has to say about the Integrity stand in traits in CofD 2E generally.
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